Clash & GO is a mobile game that uses blockchain technology and combines a geolocation game in augmented reality (AR), and a city-building strategy game featuring real-time battles. By means of the CGO token, players will be able to manipulate the fusion of the virtual world with the real one.

Players need CGO tokens in order to change the virtual world. Based on the amount of tokens they possess, players can move a geoobject. However, the decision to move such an object is made by general voting. The number, of tokens a player possesses, affects how often that player can vote. The tokens will not be spent, and will remain in the crypto wallets of the voting participants.

We need to raise money for user acquisition. For an MMO launch to be successful, especially one based on Augmented Reality, is must acquire millions of players. Without a strong player base, there would be no user interaction, and all of the cool features would be useless.

The more players we attract, the higher virality we get, which means our average Customer Acquisition Cost will be lower.

The Private Presale stage softcap is $ 500.000.

The Private Presale stage hardcap is $ 25,000,000.

Total amount of tokens to be sold is 10 000 000.

If we don't reach the Private Presale softcap, we will return all the funds and stop the ICO campaign.

If we don't reach the hardcap, we will launch the product as planned.

In reality, the caps will not hold us back from launching Clash & GO. The product is ready. Our company has already participated considerably in it and there is no reason for us not to launch it.

1. We are a risk free ICO. Our company has a 10-years success story in game development. We know how to create products and how to launch them.

2. Our product is almost ready and will be launched in summer 2018 regardless of whether we reach the softcap or not.

3. We’ll be implementing lots of mechanics for token growth including spending 15% of revenue on buying and burning tokens, so that players are highly motivated to buy tokens and keep them inside the game.

4. We’ll be disrupting the mobile game industry by merging AR and Strategy genre. We have created the first AR geolocation strategy where players can manipulate the augmented reality that surrounds them.

5. Our players can earn cryptocurrency within the game (buy tokens for hard currency in the in-game auction).

We'll be holding a Private Presale. The bonus during the Private Presale depends on the amount of tokens you wish to buy.

The ICO stages and Token price:

- during the Private Presale, the price is 3 US dollars for token. Bonus is 30% of the purchase in tokens;

- during the 1st stage, the price is 3 US dollars for token. Bonus is 20% of the purchase in tokens. Sale limit is 0 - 4 000 000 tokens;

- during the 2nd stage, the price is 3 US dollars for token. Bonus is 15% of the purchase in tokens. Sale limit is 4 000 000 - 6 000 000 tokens;

- during the 3rd stage, the price is 3 US dollars for token. Bonus is 10% of the purchase in tokens. Sale limit is 6 000 000 - 8 000 000 tokens.

- during the 4th stage, the price is 3 US dollars for token. Sale limit is 8 000 000 - 10 000 000 tokens.

If you wish to contribute in BTC or ETH, our CFO will help you arrange the payment.

You will receive a ETH/BTC wallet or a bank invoice for the transaction. You will also need to create an account and provide your ETH-wallet for tokens.

We accept BTC, ETH and USD.

We support all ERC20 compatible wallets such as MyEtherWallet, Mist-Ethereum Wallet, Metamask, Parity, imToken, Ledger, Trezor, etc.

Be advised that you must not pay directly from an exchange service (Bitfinex, Bittrex, etc). If you do that, your coins will be lost.

Only accredited participants from the US and Singapore can participate in our Public Token Sale.

Participants from China are not allowed.

There are no restrictions on other countries.

Participants will be able to use their tokens after we go public. We’re planning on entering the exchanges by the end of October 2018, after the ICO stage is finished.